![]() Played straight with The Karaoke where there are 6 endings to find. Most of their games have only two endings, a "good" ending (usually a Bittersweet Ending) or a bad ending. The Hero Dies: Most bad endings in Chilla's Art games usually end with the protagonist being murdered by the supernatural force.Even if a game ends on a decidedly positive note, at least some of the main characters will still be suffering, missing, or dead, and left as is to be eventually forgotten about. Downer Ending: Either this or a Bittersweet Ending at best.They typically span the length of said night or in the case of The Convenience Store, take place during nighttime on several different days. Always Night: Their games are predominantly set during the dead of night.The company mainly releases short Horror Games, some of which are done with PS1-style graphics. Thank you for your understanding.Chilla's Art is a small independent video game company founded by two Japanese brothers. We are constantly working to provide an error-free game. You can report these errors to us via Discord. We have tried to convey the content of this therapy to you as much as we can and we are glad to say that you will experience everything about this therapy. As another result of the study, subjects exposed to fear start out more courageously when exposed to fear again. Subjects who are constantly exposed to this fear become numb. But after a while this fear starts again. The main subject of this theory is that, people start not to be afraid of the fear factors they encounter for the first time after a while.The result of most of the experimental studies is that,the subjects overcome the fear they are exposed to. ![]() Many people have done real-time experiments to prove this theory before, but they were too scared to complete the experiment and interrupted it. The lack of sufficient data makes it difficult to prove this theory. Satan has 8 different skills to use on other players.įear Therapy is a theory that has long been researched by psychologists. Satan Mode: Players versus player who is controlling the Satan. Cooperative Mode: Players versus Artificial Intelligence. Single player: Single player versus Artificial Intelligence. You will encounter a different gaming experience each time you play. ![]() Difficulty changes over time so there's no difficulty setting on Lobby. Every horror factor has random time so events are mostly unexpected. Navigation is change every second real-time. Items spawn on random locations all around the map on each game. From the master to the beginner, everyone will have the same experience. The unique feature of this game is that everything is dynamic. When you enter the house, you get stuck inside and no way out except starting the ritual. In this game, players need to find ritual items and kill the satan. We definitely do not recommend players with physical and psychological sensitivities to play this game.įear Therapy is a product of single developer.įear Therapy, is a multiplayer(1-5) and single player psychological horror game.Try to complete the quests and leave the horror house before it is too late! Satan getting angrier every second and nothing holding it back. At the same time, we hope to fulfill the wishes of the players by actively checking the Discussions page.”Ībout This Game Warning: The game contains high level horror elements and sudden scares. “We plan to receive suggestions on Discord and E-Mail to improve our game in line with these suggestions. How are you planning on involving the Community in your development process? Will the game be priced differently during and after Early Access? You can check the 'About This' section to see all the features and main idea of the game.” “The game is at the stage of completion, but in case of any minor error in the offered product, we publish it as early access to indicate the inconveniences that the players may experience. What is the current state of the Early Access version? We are planning to do new concept missions on the maps added later.” We aim to eliminate minor errors that may occur in the game as a result of the tests of the players. “We are planning to bring new maps, new horror items and new characters. How is the full version planned to differ from the Early Access version? “We plan to keep the game in Early Access for about 6 months.” Because of we don't have a player base to test the game, we plan to improve the game with the feedback of the players who play it.”Īpproximately how long will this game be in Early Access? “We have almost completed our game, but we plan to release it as early access for future developments. ![]()
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